The surprizing complexity of generalized reachability games

نویسندگان

  • Nathanael Fijalkow
  • Florian Horn
چکیده

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such games is PSPACE-complete, although it is fixed-parameter tractable with the number of reachability objectives as parameter. Moreover, we consider the memory requirements for both players and give matching upper and lower bounds on the size of winning strategies. In order to allow more efficient algorithms, we consider subclasses of generalized reachability games. We show that bounding the size of the reachability sets gives two natural subclasses where deciding the winner can be done efficiently.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The surprising complexity of generalized reachability games

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such games is PSPACE-complete, although it is fixed-parameter tractable with the number of reachability objectives as parameter. Moreover, we consider the memory r...

متن کامل

On the Complexity of Counter Reachability Games

Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value in a given location. We distinguish three semantics for counter reachability games, according to what happens when a counter value would become negative: the ...

متن کامل

Reachability Switching Games

In this paper, we study the problem of deciding the winner of reachability switching games. These games provide deterministic analogues of Markovian systems. We study zero-, one-, and two-player variants of these games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. In the oneand two-player cases, the...

متن کامل

Maximal elements of $mathscr{F}_{C,theta}$-majorized mappings and applications to‎ ‎generalized games

In the paper‎, ‎some new existence theorems of maximal elements for‎ ‎$mathscr{F}_{C,theta}$-mappings and $mathscr{F}_{C,theta}$-majorized mappings are established‎. ‎As applications, ‎some new existence theorems of equilibrium points for‎ ‎one-person games‎, ‎qualitative games and generalized games are obtained‎. ‎Our results unify and generalize most known results‎ ‎in recent literature‎.

متن کامل

Reachability-Time Games on Timed Automata

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly non-Zeno timed automata using a value iteration algorithm. This paper complements their work by providing a strategy improvement algorithm for the problem. I...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010